![]() ![]() Assigning excessive values itself won’t harm the game or the system, but to restate it, when you go fast (like 20,000 m/s fast) and up, expect fps drops.įun fact. Simply put, beware lag and lower frame rates upon reaching excessive values. Understand that the limit of 100 m/s is in place to help ensure a smoother running environment, and Space Engineers can have difficulties calculating values at speeds higher than intended. It doesn’t matter if it has wheels, thrusters, or both! Whatever grid size it’s been made with is what speed limit it follows. Large Ship Speed includes anything that’s a large grid. Small Ship Speed includes all small grids, as well as Player jetpack Speed. (Hydrogen thrusters are the strongest thruster in the game) Beware the ones that fly away from you in space, as they can and will quickly accelerate. ![]() If moving too fast, parachutes won’t stop the cargo in time, and simply explode on impact. A few notes are in the section below this one.Īn important note before I get into further things–Cargo drops on planets will very likely be destroyed and not land, as the parachutes deploy at a set altitude.
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